Thursday, January 31, 2013

Ruleset Design: Turn system (2)

A few days ago the 'special tokens' were mentioned. Basically these are tokens which represent some random occurance or change of play, etc. To be honest I've only thought up a few at the moment but I'm sure more will come up either by myself or from your suggestions. To make things easy I have used some different coloured pebbles to represent them and marked them with a square, circle, triangle, etc to let them stand out from the Roman numerals I've used for the fighter tokens.

These tokens are meant to spice up your battles and can generate interesting situations which can make you really think twice on which course of action to take. These tokens are randomly selected or agreed on up front (how many and which are used) and are put in to the bag together with the other tokens used in the game. When they are picked, the players must follow up the instructions that go along with the token in question.

Examples of random tokens:


-Pick any one of your opponents' fighters which hasn't had its turn yet and force it to take its turn. Discard the next token your opponent picks.

-Pick any one of your own force's fighters and have it perform its turn, even if it has already taken its turn before in this round. (effectively he has two turns this round!)

-Pick any one of your opponents' fighters which hasn't had its turn yet. That fighter cannot take its turn for the remainder of this round. (effectively putting him out of play for this round. Note that the fighter can still fight back if attacked.)

-Pick any one of your own fighters that hasn't had its turn yet. That fighter cannot take its turn for the remainder of this round. (effectively putting him out of play for this round. Which fighter do you sacrifice? decisions decisions! Note that the fighter can still fight back if attacked.)
 
-Your opponent may choose any one of your own fighters that hasn't had its turn yet. That fighter cannot take its turn for the remainder of this round. (effectively putting him out of play for this round. Note that the fighter can still fight back if attacked.)
 
-When this token is picked this round ends even if there are still tokens left in the bag! Simply start the next round. (this one is quite drastic so not too sure of it just yet!)
 
Just a quick run through as it needs some more work but I'd love to hear your thoughts regarding it!

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